![]() For example, the M13 MGMC holds 2 x 200 rounds in its two machine guns, while the game shows it as 400 rounds loaded.Ī single-piece ammunition released overboard, upon destruction it has a chance of exploding, much like other ammunition types. Since all of its guns are firing in more or less a synchronized manner, it may look like the cannon are loaded as one. Each of these cannons gets loaded separately. Some SPAAs have twin and quad mounts for their main armament. Tanks like the Maus can also have three kinds of racks, 12.8 cm projectiles, 12.8 cm propellants and 7.5 cm shells. Multi-turreted and multi-cannon vehicles (for example the T-35 or the M6A1, or most naval vessels) have individual racks for each ammo type. For example, the Ostwind can distribute ammunition between 125 magazines of 8 rounds instead of 1,000 shells. In the loadout screen, ammunition amount is selected in magazines. Vehicles with automatic cannon(s) often have their ammunition stored in magazines, clips, belts and/or ammo boxes. These modules can be depleted synchronously (for example in the Jagdtiger) or deplete independently of one another (for example in the M103). Each part has their own individual module. ![]() Some high calibre cannons have two-piece ammunition where projectiles and propellants are stored and loaded separately. Most smaller calibre guns use single piece ammunition where projectiles and propellants are in one piece. These racks can be seen in-game with X-Ray viewing mode (be sure to bind a key in Controls > Common > Basic > X-ray (show vehicle modules)). ![]() ![]() Each vehicle has its individual rack configuration and each rack carries a specific number of shells. 1.2.1 Depletion tracking of first-stage ammo racksĮach ground and naval vehicle has its ammunition stored in a series of racks. ![]()
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